PROBLEM

Movie theaters aren’t offering  a seamless, personalized online experience

Many theaters don’t offer the option of ordering food online prior to the movie, moviegoers have to wait in long lines for snacks and risk missing part of the movie and distracting others when entering a theater late.


OUR PRODUCT

It’s not just a movie, it’s an experience

ICONIC offers a private screening experience. Theater goers can watch the movies they want the way they want. The website allows users to reserve a personalized movie experience, choose their movie and unlimited dining options. When they get to the theater they can simply relax and enjoy the show.

laptop mockup

USER RESEARCH: SURVEY

Survey responders want a personalized experience at the movies

  • Because I wanted to understand the broad moviegoer population’s thoughts regarding luxury movie theaters and due to the time constraints of this project, I chose to utilize a survey to gain insights on moviegoer habits, desires and expectations.

  • A primary user group I found was customers who feel rushed getting to the theater and want to be able to reserve not just their movie but also food and drinks prior to leaving the house.

  • The research revealed two opposing groups, those who would like to be able to continue ordering snacks during the movie and those who are vehemently against others doing this. An interesting conundrum for a designer.

  • I created empathy maps to showcase the two opposing viewpoints and utilized the survey results throughout the design process to ensure I was delivering a product based in real user data

empathy map 1
empathy map 2

USER RESEARCH: PAIN POINTS

PAIN POINTS

pain points

PERSONAS

persona Jessica Riviera
Persona Charlie Green

USER JOURNEY MAP

Mapping Jessica’s user journey revealed how useful reserving an entire movie experience online prior to the movie would be.

Jessica user journey map

The sitemap should be simple and streamlined

SITEMAP

  • The original site map separated the experience, movie and dining options. 

  • Reflecting on the user pain points I noted that users want a more streamlined and personalized experience. 

  • The revised site map reflects that linear flow and direction for the website.

iconic site map

WIREFRAMES: PAPER

Unfamiliar concept = instructional home page

  • ICONIC focuses on reserving a private screening experience vs. just buying a movie ticket. The user flow is different than what people may be used to. 

  • The home screen paper wireframe variations reflect this concept with the final version of the screen being more instructional

paper prototype 2
paper prototype 3
paper prototype 6
paper prototype 5
paper prototype 4
paper prototype 1

WIREFRAMES: PAPER

Screen size variations

Because so many people access websites from devices other than a computer these days it was important to come up with a responsive design for various screen sizes for ease of use

paper screen size variations

WIREFRAMES: DIGITAL

Key actions should be clear

When moving from paper to digital wireframes I wanted to keep the design simple and  make sure the key actions I want users to take were clear from the homepage.

low fidelity wireframe

WIREFRAMES: DIGITAL

Screen size variations

I created mobile variations of the ICONIC website that allowed for the same reservation experience on a smaller screen.

low fidelity screen size variation

PROTOTYPE: LOW FIDELITY

Creating a streamlined process

To create a low fidelity prototype I connected all of the screens involved in the primary user flow of reserving a private screening movie experience. I based the flow on the step by step process usually seen when signing up for an activity online

low fidelity prototype

USABILITY STUDIES

I performed moderated usability studies with 5 participants

The main findings from the usability studies revealed a need for clarity in the steps to complete a reservation 

usability testing

MOCKUPS

Based on findings from the usability studies I made changes to the site flow. One change I made was to add pop up confirmations at each step of the reservation that included next step options. This helped to avoid user confusion in how to get to the next step

BEFORE USABILITY STUDY

wireframe pre usability
wireframe preusability 2

AFTER USABILITY STUDY

post usability study mockup
post usability mockup 2

MOCKUPS

To address users going to the top navigation menu for movies and food prior to reserve an experience I redirected those pages back to the experience page to follow the step by step process

BEFORE USABILITY STUDY

pre usability wireframe 3

AFTER USABILITY STUDY

post usability mockup 3
post usability mockup 4

MOCKUPS

ORIGINAL SCREEN SIZES

original mockup 1
ICONIC experiences
choose movie
choose dining

MOCKUPS

SCREEN SIZE VARIATIONS

high fidelity mobile
high fidelity mockup tablet
high fidelity mockup laptop

PROTOTYPE: HIGH FIDELITY

Smoothing out the edges

The hi-fi prototype followed the same flow as the low-fi prototype with updates based on the usability study to create a more linear path to reserve an experience.


TAKE AWAYS


This is a pretty cool site. I wish it actually existed.
— Participant 3

Impact

Our target users thought ICONIC was a great idea to enhance the movie going experience. They found the high fidelity design easy to use and intuitive.

Insights

I learned that actions that users are expected to take on a website should be obvious and whenever possible visible without needing to scroll. I also learned that best practice is to follow patterns that users already utilize and ensure the path to task completion must be clear. Lastly, I found that users will often utilize a variety of pathways and my job is to ensure all of those paths lead to task completion.


NEXT STEPS

Where we go from here…

next steps

Let’s Connect!

Thank you for reading! 


If you would like to discuss this case further or are interested in working with me, please reach out. 


Email: ndmhowe@gmail.com

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